A set of Skill Cards for the four heroes is something I've been working on for quite some time. I changed this deck several times, at first they were intended to be split in two sets of generic skills: Heroic Skills (available for Barbarian, Dwarf and Elf) and Magic Skills (Elf and Wizard only). The Elf was the only hero allowed to pick cards from both decks. But this project was shelved for some time and finally saw the light this year (although I am posting something about it only after several months).
The final deck features now 45 cards in total and is split in four sets of 11 cards each and as always there is one additional instruction card. Each hero has now his own unique set of skills, different from his companions. The artwork were commissioned through the years to several artists (for some of the artworks I even have alternate drawings). The cards are available in both North American and European layout and in different languages: English, German and Italian. I am planning to make a French version since some pleople asked for but a French translation is still required. The North American version of the cards measures mm 56x89 (approssimatively) while the European is 54x80. A modern 2021 style adaptation is also planned but too early to talk about it at the moment.
Check the Online Shop section to find the links to my DriveThruRPG, Etsy and eBay shops. Now let's see how this deck of Skill Cards works!
Showing posts with label evil wizard deck. Show all posts
Showing posts with label evil wizard deck. Show all posts
Sunday, November 24, 2024
Saturday, September 23, 2023
Chaos Spells from Against the Ogre Horde
Against the Ogre Horde was the first European expansion to feature spells for the evil sorcerers. Chaos Spell cards were not available in the European edition, they were an addition from the North American version of the game. The spells included in Against the Ogre Horde were not released as cards but as tokens, made of thick cardboard and with an oval shape. There were three different spells in this expansion and each of them came in five copies. Some sorcerers from this pack could cast spells multiple times so they added more copies of the same token for each spell. Characters that could cast a spell multiple times in the North American version were indicated in the Quest notes (for example: "he can cast Fireball twice").
What was the reason to not include them as cards is just my guessing but enough attendible I think. It seems the MB standard production for cards was a deck of 64 cards. 64 was the cards in the European Game-System and 64 was also the number of cards coming with the Wizards of Morcar pack. It seems they added lot of extra Men-at-Arms cards to fill the deck and reach the required number of 64. This would also explain why there was only five Helbardier cards against the six featured for each of the other Men-at-Arms type. Space Crusade (aka Star Quest) was also featuring a deck of 64 cards. It is possible They didn't have enough cards for Against the Ogre Horde pack (only 3 spells and 4 monster cards) to be worth the production of a new deck. This would also explain why they put the four Ogre Monster cards on the rear of the questbook, to be cut, instead of producing real cards.
What was the reason to not include them as cards is just my guessing but enough attendible I think. It seems the MB standard production for cards was a deck of 64 cards. 64 was the cards in the European Game-System and 64 was also the number of cards coming with the Wizards of Morcar pack. It seems they added lot of extra Men-at-Arms cards to fill the deck and reach the required number of 64. This would also explain why there was only five Helbardier cards against the six featured for each of the other Men-at-Arms type. Space Crusade (aka Star Quest) was also featuring a deck of 64 cards. It is possible They didn't have enough cards for Against the Ogre Horde pack (only 3 spells and 4 monster cards) to be worth the production of a new deck. This would also explain why they put the four Ogre Monster cards on the rear of the questbook, to be cut, instead of producing real cards.
So, going back to the Chaos Spells, I recently converted the tokens into cards to match the style of my other custom made European Chaos Spells. I re-wrote a bit the text for each spell as the original tokens text was only partially written and you needed to check the full description in the questbook to properly understand how each of these spells was intended to work (see the picture below).
Saturday, July 1, 2023
Evil Wizard Deck
The Chaos Event deck (also called Evil Wizard deck) is a set of cards created to add some variety to our favourite dungeon crawler game and spice up our quests, solving annoying problems like a hero (usually the Barbarian) blocking a door and many other things.
Each card is different but players don’t need to study any additional rule because everything you need to know is written on the cards. The most common way to use this deck is the following: if the Evil Wizard player starts his turn with no monster to move (no miniatures placed on the board or unable to reach the Heroes or attacking them), he may roll one combat die. If a skull is rolled, he may draw one Chaos Event card. Note: the card drawn is for the Evil Wizard player’s eyes only and must be revealed to the Heroes only when it’s played. The text on the card explains when it can be used.
Only one card per turn can be played and its effect cannot be combined with other cards.
A card is discarded after it is used.
At the end of a Quest, all unused Chaos Event cards must be returned to the deck and shuffled.
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